this post was submitted on 20 Nov 2023
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[โ€“] jacksilver@lemmy.world 4 points 1 year ago (1 children)

It's supposed to be a bit grindy. Like a lot of rouge lites you get more powerful each iteration as you get more gold and can level up. So it becomes a game of trying to progress farther and farther as you level up through upgrading the castle.

The second one does a bit better job of adding replayability and more interesting mechanics.

[โ€“] Deconceptualist@lemm.ee 1 points 1 year ago (1 children)

Yeah I appreciate the gold system. IMO grinding against a pure RNG feels awful, but if you can accumulate resources and make progress that way it's much better.

The problem for me was more that the first level castle and enemies seem extremely generic. It's not interesting in the least so why would I want to play it over and over? My #1 rule for roguelikes is that the first level has to be a banger because that's where the player spends like 80% of their time. Does it improve if you can survive more than a few minutes?

[โ€“] jacksilver@lemmy.world 3 points 1 year ago

It's been a while since I played the first one, but I do think it gets a bit better (although enemy variety I think is a weak part of the first). I would really suggest trying rouge legacy 2 as it improves on everything over the first.

If it helps other rouglites I like and found similar are skul, dead cells, undermine, hades.