this post was submitted on 23 Nov 2023
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Because different equipment and stats can make you tankier
i guess, but then you can't do fashion souls and the game would feela bit more boring to play because you're limited on certain equipment to keep you from dying in 1-2 hits.
also the fact that you'd become slower (full havels for example, while making you tanky, also makes you slow af).
I wouldn't say you're functionally limited, unless you want to make a min-max build of sorts.
I've only played DS3, but I assume the following is the case for the other games too. The stat patterns are what you expect from a game with RPG characteristics. Choose attack speed or attack damage and lightweight armor with little protection or sturdy but heavy armor.
You only become slow if you maximize your equipment load. If you keep it under 66% (iirc) then your roll is the standard one and has i-frames. This means that you can become tankier if you choose a light weapon, like an one-handed sword or a dagger.
There are 3 kinds of rolls, actually: Fast Roll, Medium Roll and a Fat Roll.
The roll you're talking about is the "Medium Roll", which you get by keeping your equip load within 30-70% in both DS2 and 3. In DS1 though, it's within 25-50%. Yeah. Very strict.
And in DS2, you'll need to waste your levels/souls on ADP (Adaptibility) to increase your Agility stat so that you have decent enough iFrames because some bastard thought it would be genius to make iFrames a fucking stat and give you shit iFrames regardless of your rolls at the start.