this post was submitted on 24 Nov 2023
1060 points (100.0% liked)
196
16453 readers
1924 users here now
Be sure to follow the rule before you head out.
Rule: You must post before you leave.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Optimization is not an on/off switch. All companies are optimising their implementation to the best of their ability/budget. As coders get more familiar with the tech and it becomes more commonplace, as well as work being done by graphics card companies on their drivers, it will reduce the computational requirements over time. There's a hell of a lot of work that goes into graphical processing on hardware, software, engine and game levels to make things look better for less computations, it's not just "tell GPU to do simulate every particle from the sun".
There's also the other side of the issue. As tech gets better, devs are less incentivised to optimise their crap. Which leads to games that look and function the same as older games, but are now bloated beyond belief.
It's a strange paradox of tech innovation. The more powerful our tech becomes, the less we feel like properly utilizing said tech.