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raytracing rule (lemmy.blahaj.zone)
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[-] nickiam2@aussie.zone 29 points 10 months ago

To be fair, lighting is the most important part of generating photorealistic graphics. Having realistic and real-time lighting makes it look so much more realistic

[-] pomodoro_longbreak@sh.itjust.works 27 points 10 months ago* (last edited 10 months ago)

photorealistic ... realistic ... real-time ... more realistic ...

We had a tool for that: it was called IMAGINATION

The graphical fidelity fetish has complete ruined gamers' ability to immerse themselves in make believe worlds without the game doing all the work for us

My tone is /s, but despite my hypocrisy I do believe this is half true

[-] overjustic@lemm.ee 9 points 10 months ago

Its not like games that tried to be realistic before didn't exist and not like games that purposely go for a non realistic style now are not a thing. I'm pretty sure we have more pixel style graphics games coming out now yearly than when they were actually a thing.

[-] Riven@lemmy.dbzer0.com 4 points 9 months ago

We have more indie pixel games coming out yearly than all of the original consoles put together during their lifetime I'm pretty sure.

[-] pomodoro_longbreak@sh.itjust.works 2 points 9 months ago

I wouldn't be surprised. You probably have young people making games that have nostalgia for games made in the style of 8bit, more than the games that were made that way because of tech constraints.

[-] WindowsEnjoyer@sh.itjust.works 6 points 9 months ago

"Fake it till you make it". Using various techniques it is possible to simulate a fake ray tracing. It doesn't need to look as real as in real life, just similar enough so you wouldn't notice during gameplay.

AI frame gen and AI upscaling is what I am most excited about...

this post was submitted on 24 Nov 2023
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