this post was submitted on 24 Nov 2023
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I dont understand how is this still such a big issue in 2023. Years ago even Pathfinder Kingmaker figured out a better way of doing it (shared party inventory and combined total weight with gradual penalties), why is nobody just copying or improving on that? Or just remove the limitation whatsoever if the game is not about it, like would the CRPG experience really be diminished if we didn't have to worry about constant looting and inventory management?
Even the RL DMs know better than to pester their players about it, just keep it within some reasonable common sense limits.
BG3 like DOS2 doesn't have shared inventories because they want multiplayer situations to allow for stuffing around etc
It's an UI issue, not a gameplay one. If it's really that important to have separate inventory while exploring, fine - but then make it a shared, easy to manage, infinite stash once you're back at your base or at some other meaningful checkpoint.
Im just tired of pointless inventory management. I just want to play the game.