Kaldo

joined 1 year ago
[–] Kaldo@kbin.social 6 points 5 months ago (1 children)

Any comparison is meaningless because for every bad thing you say, people will jump at you with the classic ol' "its still in development".

The fact is that it's buggy, crashes all the time and you lose progress, it can't be played like any actual existing MMO - it's a demo atm even if you ignore the common resets they do officially on major releases. Until it's actually released and can be decently reviewed from start to finish it can't even start to compare to an actual released, playable game.

[–] Kaldo@kbin.social 6 points 5 months ago (1 children)

Lorca got me through discovery for a season or two and then he was gone, I don't think I watched anything beyond it. I hear it's only gotten worse, somehow

[–] Kaldo@kbin.social 18 points 5 months ago (2 children)

Damn, thinking about the msn messenger brings me back to such simpler and happier times

[–] Kaldo@kbin.social 5 points 5 months ago

Same experience here, it's a fun and entertaining movie. FR is still better but that is a perfect movie IMHO, it'd be next to impossible to match or beat it in any way

[–] Kaldo@kbin.social 2 points 5 months ago

Yeah, there hasn't been a lot of innovation in the genre and what we have is often a buggy mess - that definitely doesn't help the adoption of 'deep strategy'. I love games like what you mentioned but even I get sick of them when I start running into AI or optimization issues, where games devolve into snowballing or boring tedium after the first few hours, when the UI is a frustrating mess that makes me hate every second spent on trying to make it work the way I need it to work.

Or maybe I'm just spoiled by the amount of polish and thought that goes into games like factorio or against the storm.

[–] Kaldo@kbin.social 15 points 6 months ago (1 children)

Amazing and beautiful game, the only issue I have with endless * series is that the combat always falls short for me, but you can still easily get a few dozen fun hours out of it.

[–] Kaldo@kbin.social 9 points 6 months ago (5 children)

That's a very naive perspective though. We're not blaming the guns for gun violence, it's the people, but restricting access to guns is still the proven way to reduce gun incidents. One day when everyone is enlightened enough to not need such restrictions then we can lift them but we're very far from that point, and the same goes for tools like "AI".

[–] Kaldo@kbin.social 1 points 6 months ago

I really like this game! Wish it had more pve content, as it seems it's very dependant on pvp interactions to spice up the late game, but even without that the exploration, combat and gear progression is really fun and engaging. The game also looks great and feels really good to play, neat UI and controls for both combat and building.

Basically, if it were primarily a pve sandbox game with AI to fight it'd be my dream game!

[–] Kaldo@kbin.social 4 points 6 months ago

That's true, but even in Shire Gandalf wouldn't even touch the ring. When he merely reached for it he got Sauron PTSD flashbacks and he physically stepped away in fear when Frodo tried to give the ring to him later. He uses Frodo to test whether it's cool after being heated in fire and I imagine this is for the same reason, not because he considers Frodo a good guinea pig for experimenting with metal heat dissipation.

Has 0 issues handling it in an envelope tho lol

[–] Kaldo@kbin.social 7 points 6 months ago* (last edited 6 months ago) (1 children)

I can give so many but you'll have to narrow down your preferences a bit ^^

I've recently been playing Remnant 2, Songs of Syx, Age of Darkness, dotAGE, Helldivers, Valheim, Against the Storm... all really impressive and amazing games made by (relatively) small studios or AA developers with a passion for games. If you're completely new to the indie scene you probably can't go wrong with Hades, Hollow Knight, Stardew Valley, Terraria

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submitted 8 months ago* (last edited 8 months ago) by Kaldo@kbin.social to c/selfhosted@lemmy.world
 

I'm looking for advice on how to get started with a NAS, probably Synology since it's beginner friendly and often well recommended. I'm thinking of a 2 bay case with 2x4TB HDDs in RAID1 setup. What do I have to look out for in a device to get the best bang for my bucks?

My use case:

I have various documents, software projects, family pictures, videos that I want to store on something more reliable than a bunch of internal/external HDDs or USB sticks. I have a full *arr stack and jellyfin but I want to move these to my "server" laptop and docker once NAS is setup, and then host the files on it. For projects I might want to self-host gitea down the line.

Some more specific questions:

  1. if I go with a 2 bay NAS case, can i also connect my old external drive to it as a separate drive, can they handle USB3 drives? Will it require reformatting since it was used on windows so far?
  2. are there any issues with connecting docker ~~drives~~ volumes to a NAS?
  3. noise issues - does the NAS itself make a noticeable amount of noise or is it just the drives?
  4. whats the life expectancy of a NAS? if it dies, can I just plug the drives into a new one?
  5. does syncthing work well with a NAS or is there a better way of syncing local files to the NAS for backup?

Sorry for the question dump, just wanted to cover as many possible issues as possible 😅

 

Seems similar to Valheim in many ways, although I'm personally wary of the early access tag this time around, and lack of any mod support (and it seems to be made on a custom engine so there won't be a bepinex workaround like for vh)

 

I like browsing through my activity page but it's really bad to navigate. Blog posts don't have a max height and some devs write novels in them, the entries can't be sorted, filtered or searched, the horizontal screen space is vastly underutilized, etc...

I was wondering if anyone ever tried to fix or improve it?

 

I know that for data storage the best bet is a NAS and RAID1 or something in that vein, but what about all the docker containers you are running, carefully configured services on your rpi, installed *arr services on your PC, etc.?

Do you have a simple way to automate backups and re-installs of these as well or are you just resigned to having to eventually reconfigure them all when the SD card fails, your OS needs a reinstall or the disk dies?

 

Summarizing his statement wouldn't do it justice so I recommend you read it in full, he explains why he does it and what has DC done to anger him to this extent - but it's also a move about more than just to spite DC.

original source (Willingham's blog): https://billwillingham.substack.com/p/willingham-sends-fables-into-the

 

Embark on a cycle-long journey. Grow your caravan, solve world map events, and resurrect the Guardian to close the Ancient Seal!

Available now: https://store.steampowered.com/app/1336490/Against_the_Storm/

 

I don't know how to copy-paste the text and keep the formatting too so you'll have to use the link 😥

In short:

  • Kullervo overguard buffs
  • Rauta buffs
  • Duviri "Power Lines" objective made easier
  • various fixes
 

In this 2023 Level Design Summit talk, gain an overview of the design intentions behind the levels in the game, and look at how these intentions did not always fully receive the anticipated reception by players. It will elaborate on what the team was able to learn from this and, finally, how these lessons were turned into principles and techniques that can be applied by level designers to make those branching paths feel more rewarding and special, while still keeping things production-friendly.

 

Considering Gram is dealing overwhelmingly slash damage as base I thought Buzz Kill's +120% slash damage would be a slam dunk on it, yet none of the popular builds use that mod.

Does this have something to do with how damage is calculated that I'm missing or are physical damage increase mods just always a bad idea?

 

I have to admit that looking back Duviri is probably my favorite update to Warframe in terms of content and gameplay.

The circuit is a fun addition that is both difficult at times but also scales exponentially into the power fantasy territory without ruining the overall balance since it's just borrowed/temporary power. Searching for fragments is fun, the objectives go through pretty fast (especially now that defense is changed) and maps are easy to navigate and fun to fight in.

The open world Duviri is also a joy to explore and do missions in to the point that I am disappointed when we get the undercroft stage. The area is beautiful, I even somewhat enjoy the drifter combat despite it being atrocious. Still better than regular warframe melee I guess :P

The wyrm fight has got to be one of the best boss fights they've made, especially in steel path. I only wish I didn't have to do them so many times repeatedly for those damn pathos clamps.

With the addition of kullervo and new arcanes they also addressed the initial issue of duviri just not having enough proper rewards in it, and hopefully they keep adding to it even more. I haven't had the chance to test the incarnon adapters yet so dunno how that holds up but it also seems like something that can be easily expanded in the future.

TL;DR Duviri is a pretty good and fun update all things considered. I'm enjoying it more than the previous open worlds for sure, I just hope it gets some QoL updates and new rewards so we have a reason to go back to it often.

 

I have to admit that looking back Duviri is probably my favorite update to Warframe in terms of content and gameplay.

The circuit is a fun addition that is both difficult at times but also scales exponentially into the power fantasy territory without ruining the overall balance since it's just borrowed/temporary power. Searching for fragments is fun, the objectives go through pretty fast (especially now that defense is changed) and maps are easy to navigate and fun to fight in.

The open world Duviri is also a joy to explore and do missions in to the point that I am disappointed when we get the undercroft stage. The area is beautiful, I even somewhat enjoy the drifter combat despite it being atrocious. Still better than regular warframe melee I guess :P

The wyrm fight has got to be one of the best boss fights they've made, especially in steel path. I only wish I didn't have to do them so many times repeatedly for those damn pathos clamps.

With the addition of kullervo and new arcanes they also addressed the initial issue of duviri just not having enough proper rewards in it, and hopefully they keep adding to it even more. I haven't had the chance to test the incarnon adapters yet so dunno how that holds up but it also seems like something that can be easily expanded in the future.

TL;DR Duviri is a pretty good and fun update all things considered. I'm enjoying it more than the previous open worlds for sure, I just hope it gets some QoL updates and new rewards so we have a reason to go back to it often.

 

Anyone else getting randomly thrown into the steel path version of kullervo's hold when matchmaking for regular one? We did manage to do it somehow but it was an unexpected jump in difficulty

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