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submitted 11 months ago by saltnotsugar@lemm.ee to c/asklemmy@lemmy.ml
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[-] Toadvark@mander.xyz 9 points 11 months ago

Argh tone on the internet- I'm not mad or anything, just wanted to state my opinion since ours are so wildly different, and it's interesting that all of these ideas will have to coexist in gaming spheres.

Speaking strictly as a player, this is the opposite of what I would want in a game. The...intention, I guess, is what I want when I play anything story-driven. Chatting with ai on purpose feels upsetting to me and I think I would feel tricked if I encountered it as a par-the-course kind of thing (knowingly or especially unknowingly) in a game.

But- I haven't encountered it yet, and perhaps it could really, really work!

[-] blackbirdbiryani@lemmy.world 1 points 11 months ago* (last edited 11 months ago)

I could imagine it working well if you give different characters models trained on different data based on what they know as characters, but keep their responses railed to sections of dialogue that are more ambiguous or not key to the plot. Could really add to the depth of the world without compromising to much on cutting human written dialogue. But then again knowing game developers I doubt they'd use a nuanced approach.

[-] amelia@feddit.de 1 points 11 months ago

Yes, that's exactly what I had in mind. The characters need to have their story and their intentions hard coded. But using that as a basis, how cool would it be to have an actual natural conversation with them where you can just ask them questions that come to your mind instead of having to choose from a set of pre defined questions. It would certainly require some re-imagination of RPGs but that wouldn't actually hurt at all.

I have no idea if this could work anytime soon, but at some point I'm sure it'll be possible.

this post was submitted on 27 Nov 2023
342 points (98.0% liked)

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