this post was submitted on 12 Jul 2023
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The worst leveling system is pokemon. They have this beautifully crafted strategy game with advantages and counters that gets completely steamrolled by more levels = better in every way.
If enemies are a much higher level than you, they are impossible to fight, and enemies that are much lower are trivial and boring. The game only has a satisfying difficulty when enemie's power increases at the same rate as the player. This introduces so many design problems needlessly.
How can you balance a linear RPG so that players who blitz through the story, and completionists both have a satisfying experience?
How do you make an open world RPG that lets the player explore wherever they want, but also ensures they only ever run into enemies that are an appropriate level?
These XP systems where you become inately more powerful creates so many design problems. Games would be much better, RPGs included, if the designers didn't include XP leveling systems unless they really are adding something essential to this specific game.