this post was submitted on 08 Dec 2023
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I’ve been determined to finally beat Zelda II and determine that I would do it without save states and without a guide.

I know Zelda II is considered a black sheep somewhat but I really think in some ways it’s more fun than the original although I’d still pick Zelda 1 over II.

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[–] ook_the_librarian@lemmy.world 7 points 11 months ago (1 children)

I never beat it as a kid either. I barely played it. I thought it was cryptic and punishing, although 9-year-old me wouldn't have used those words. Just a simple "This game is dumb." worked.

In fact, I thought it was pretty universally reviled. I've since learned that this is due the to fact that a child's gaming social-sphere in the 90s could be quite limited.

About 5 years ago, glancing across a bookshelf, a certain game cart happened to catch my eye. I couldn't tell you why it was this particular game cart that my attention ;) but I really started to think about it. I don't actually know anything about Zelda 2 (other than "This game is dumb."). So then I thought, maybe it wasn't for kids. Nine-year-olds are pretty ego-centric. The NES was one of our toys. No adults were playing these things. Did I mention my social-sphere?

It then occured to me: I'm a blank slate. I know next to nothing about the progression, the map, or anything. Of course along the way, I found things familiar, and I knew things like >!Shadow Link was the final boss!< but I didn't know >!how to cheese the Shadow Link fight!<.

So I gave it an honest, no-help-other-than-the-game's-original-manual playthrough. Yadda-yadda-yadda, Zelda 2 is one of the best games on the NES, and in my book, that makes it one of the best games ever.

In hindsight, Zelda 1 is cryptic af. "The 10th enemy has the bomb", "gumble gumble", "shaka when the walls fell", wtf? If you'd like to know what the 10th enemy thing is: >!hopefully someone below explains drop counts because I'm sure as fuck not going to!<. How was a kid or adult going to figure that out?

My Z2 playthrough took days, maybe 10, but my memory is fuzzy. I got pretty stuck >!looking for the mirror!< and I wondered around for a full day with no progress although I felt like I understood where the game wanted me to go. About halfway through the next day, I read the manual. I didn't actually think when I started that I was going to do a no-help-other-than-the-manual playthrough. I thought of as a no-internet-on-an-80s-game playthrough. After the realization that the manual wasn't outside help, I did use the internet for that. Well as soon as I learned >!hammers can chop down trees!<, I was on my way. The rest of the playthrough went smoothly, apart from being hard as fuck.

[–] f4f4f4f4f4f4f4f4@lemmy.world 2 points 11 months ago (1 children)

10th enemy has the bomb

They're explaining how enemy's loot isn't totally random. If you kill nine enemies without getting hit and kill the tenth enemy with a bomb, you are guaranteed to receive more bombs from it.

[–] icermiga@lemmy.today 2 points 11 months ago* (last edited 11 months ago)

"explaining"... lol... I know what you mean but I have to laugh a little at that :P

It's pretty useless info even if you do understand it IMO.

These hint texts are definitely a flaw. https://legendsoflocalization.com/the-legend-of-zelda/ has some interesting discussion of how in several instances basically useful hint text got mangled into madness in translation.

Edit: specific link https://legendsoflocalization.com/the-legend-of-zelda/first-quest/#insane-old-man says that this isn't a translation, it's the tanslators freestyling for some reason, so it's a mystery why the text is so cryptic