this post was submitted on 12 Dec 2023
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Starfield

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[–] Secret300@sh.itjust.works 19 points 11 months ago (2 children)

I really think they should've just focused on 1 solar system and had some procedurally generated planets outside of it. Maybe a quest line where they were colonizing one or something. They said they purposely made worlds empty to feel the loneliness of space. They could've done that and focused on at least 1 planet then

[–] Aermis@lemmy.world 8 points 11 months ago (2 children)

But they aren't empty... All of them have points of interest and they're all chosen from the same lot of 40 or so. Even the planet that was supposed to be abandoned because the terrormorphs took over, if you go outside the one (small) "city" all of a sudden there's a pirate space yard fully functioning and inhabited by pirates. And the POI is as big as the supposed iced over city

[–] dangblingus@lemmy.dbzer0.com 4 points 11 months ago

Meaningless features are analogous to empty worlds.

[–] A_Random_Idiot@lemmy.world 2 points 11 months ago

My favorite thing was landing on moons with no atmosphere and still running into rain and thunderstorms.

on a moon/planet.

with zero atmosphere.

[–] trustnoone@lemmy.sdf.org 3 points 11 months ago

Agreed, I think when everyone heard the number of planets, it's was like eeegh I don't think that will work.

Fwiw it might work if you flew from planet to planet, and you for example got a distress call from a random planet nearby to help settlers against mercenaries and the like. So that it happened on your way to another planet and gave you a reason to stop your ship and go down, check it out and help. and every once in a while you stumble on a unique one with story to it.