this post was submitted on 12 Dec 2023
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[–] PenguinTD@lemmy.ca 1 points 11 months ago

They even bought out Rocket League and delisted it from Steam, even though it was already published and had been on the platform for years.

As a PSN/Steam launch Rocket League player and still playing. The only thing I don't like about this decision is that it's losing the workshop integration since Epic doesn't have their own implementation. Otherwise I don't blame them for doing this and it does not affect any "new" players after the F2P switch. Workshop was eventually rectified with community mod for EGS version but I wish there is workshop maps on consoles as well, some of them are really well made, my son love those a lot.

Note, it does not mean I like or approve how they run Rocket League and recent changes. In fact I decided to stop buying anything on RL with recent removal of player trading until they implement new features or improve RL that's worth my bucks. I've paid enough in RL to let me go another 5~7 years for my share of server cost. (base on my calculation of hosting a server with similar capacity, my numbers might be off but pretty sure I paid more than enough. average around 70~90 CAD each year since launch. )

I can’t criticize Epic for making their own properties exclusive

If I buy off Skyrim's right and have my own store and did the calculator for risk and return, you'd be dame sure I will delist it and only host on my store so I don't have to pay another store front 30% for the new Alan Wake II engine powered version of Skyrim.

Why buying exclusive deals are everywhere because making profitable games are almost like making correct bet on penny stocks. As a developer I would choose safe income to ensure we can keep going if no one else is willing to offer exclusivity deals. Those deals are really good for indie games especially if they are self-publishing instead of having to split with a stronger backing publisher. This is the part most steam worshiper or people that criticize Epic's moves don't get their head around and then threaten to "boycott" their once "loved" projects or developers, call them greedy, and abandon the fans, or backers. I believe some dev even promise to give out steam/gog keys after the exclusive deal expires but still getting shamed to death by accepting such deal. Developers aren't your personal slaves, they got bills to pay and company to run.

Sorry, I’m not sure I understand what you’re getting at with this. Are you saying other storefronts/platforms on PC aren’t free, or that Epic Games Store currently does a better job?

No, sorry for my failed sarcasm, EGS as storefront are probably worse than EA's Origin that was retired or Ubisoft's crazy Uplay. It's impossible with the current market share and dominance from Steam even if Epic actually put serious resource into making EGS better, and we all know they aren't. Because any right minded person would put more resource on product that make them money, for Epic it's Fortnite, for Valve it's Steam and not [Insert project name] 3. Just like Gabe have his plenty of pet projects, Tim also have his own pet store front and law suits. Rich people do what rich people do.

And, I want to point out, Tencent the venture capital/investment arm and Tencent the publisher is very different entity. Like yeah they have the CCP tie and stuff but the people that runs the venture capital is just similar to any other venture capital, they want their investment make them profit. Compare to say, EA/Activision buying your studio, I've heard better things from industry friends. Oh, and they would try to avoid publish that Tencent owns their shares etc to avoid this kinda of finger pointing from internet folks. Even the Tencent venture capital people knows this and suggest keeping acquisition/investment under wrap. Epic is public company so they have to disclose. Wouldn't it make sense? If you are a venture capital project manager would you:

  1. pick and invest company that have good potential and planning to carry out their project and product then make big bucks in return and racking in your bonus. Less effort more result?

  2. invest and dip your fingers into everything you can using your board voting power thus make future investment collaboration more difficult. And then getting fired because the company complaint in postmortem?

EA/Activision did their thing because they were in the game of owing your IP and then cut you off from your creation. They have long history of doing that and then fuck up the sequels/prequels/reboots, they don't care since they got what they wanted. EA was doing much better now from what I can hear.

My points and arguments are solely on don't view Epic as a malicious actor and focus on what changes it can bring to the digital game selling store front. Way too many people just "fuck Epic" and does not see the full picture and place their loyalty with a platform, just like fans of console wars. For example, during the past sale, I bought Witchfire on EGS, bought Cyberpunk on GOG even though I don't have good experience with Galaxy, almost bought the new Jedi on EA Play but decided against it because Disney doesn't need more of my money and I should not give in to my StarWars fan itch and buy a so-so product from the reviews I read. I made my purchase decision solely on one simple rule, how can I give the developer more revenue cut from the purchase I made.