this post was submitted on 25 Dec 2023
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[–] ICastFist@programming.dev 5 points 1 year ago (1 children)

Feels like they threw a bunch of different little systems and forgot to connect them in any manner, which makes them pointless.

Outposts exists so you can get materials and create stuff. The "get raw stuff, make industrial stuff" part can be ignored, as you can easily find merchants selling resources and components you might need. Outposts thus become pointless, other than for farming XP.

"Exploration" is there so you have "something" to do while on land, other than to blindly speed towards the nearest POI. The reward for completely "discovering" everything in a planet is a slate that you can sell for 1700~2200 creds to Vladimir.

Your ship exists, but they forgot to give the player a reason to be flying it in the first place. You can "mine" asteroids but, just like outposts, there's no reason to. Dogfighting in space is passable. Not good, but not terrible. But most of the time, you're supposed to fully skip it and just go on land anyway. Which makes the "Spacer" weapon modifier (+30% damage in space, -15% on land) one of the worst in the game.

[–] paultimate14@lemmy.world 1 points 1 year ago (1 children)

Your description reminds me of Breath of the Wild. Do you think they might have been influenced by that at all?

[–] ICastFist@programming.dev 1 points 1 year ago

Which description? Outposts, exploration?