this post was submitted on 15 Jul 2023
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League of Legends (Season 14)

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League (and mobas in general) are more toxic than other games, which is already a pretty high bar.

The primary reason is the large number and wide variety of skills needed combined with the snowball nature of the game. But let's talk about those skills.

  • cs
  • Warding for lane
  • Dodging skillshots
  • Landing skillshots
  • Jungle tracking
  • Wave management
  • Matchup knowledge
  • Objective setup
  • Team fighting (could be broken down into multiple styles)
  • Lane assignments
  • Knowing when to farm or sacrifice farm
  • Warding for objectives
  • Communication
  • Managing tilt
  • Influence on team morale
  • Item builds
  • Suvival
  • Knowing when to die
  • Adaptability to game state
  • Adaptability to teammates

I'm sure you could easily triple the size of this list. Naturally you're going to pay more attention to some skills over others, as will everyone else. And of course you'll be better at the ones you pay more attention to.

Imagine rating yourself on each of those skills 1-10.

Now you're thrown onto a team that likely has the same overall skill level as you, if you add those all up. What are the odds that the skills are in the same places? Across four other people? You're almost certainly paying less attention to some of the skills where your teammates are better than you.

The end result is that nearly everyone you play with looks worse than you. Likely much worse.

There's some variance between games, sure. This could just be a bad game for them. But... probably more often it's their average game. More often you're just not able to see how they win games.

So keep this in mind next time you think everyone in your game is terrible. They're probably able to make up for it somehow if you let them, even if you don't see it.

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[–] Serinus@lemmy.ml 1 points 1 year ago (1 children)

I have particular experience with this because I tend to have an off-meta playstyle that enrages my teammates. (Basically a support that doesn't stay bot lane.) People very often aren't able to (or refuse to) take advantage of the opportunities I provide.

Very often I'll get first blood top lane, get an advantage mid lane, have incredible vision, and then be under leveled and behind bot lane. At which point my AD will already be pissed and either throw lane by all-in'ing as soon as s I arrive, or hard commit to split pushing for the rest of the game. (Because they're mad. Not because it's appropriate.)

[–] Amir@lemmy.ml 2 points 1 year ago (2 children)

In the current meta, the best teams win by spoon feeding and peeling their adc like it's a newborn baby. If you wanna roam you should probably duo queue with a friend because adcs expect to be baby'd for the aforementioned reason

[–] RarePossum@programming.dev 3 points 1 year ago

I fucking gave one of my mates abandonment issues when we duo'd bot lane. He immediately tilted when ever I started roaming, it was funny and he acknowledged it too. Good times.

[–] Serinus@lemmy.ml 1 points 1 year ago

First, I want to be clear this is a tangent from the main post. The specifics of what I'm doing "wrong" don't matter to the OP as much as what kind of opportunities it opens up.

We're talking solo queue, where the jungler hates coming bot unless it's pushed into your turret, and your adc will use a lead to keep the lane at the enemy turret.

I've found that if I just completely abandon bot lane, my adc is about 50/50 to win lane. Enemy bot lanes are incapable of significantly freezing a wave. They'll get desperate to push their 2v1 advantage, and do dumb shit. I've seen my adcs outplay the 1v2 dive often enough.

Given that, it makes sense to influence the game elsewhere. Sending the support mid in solo queue is underrated. Both vision and prio are so much more important mid than bot. Having the support near there gives you both.

I do love to link up with the mid, jungle, or both and come bot lane to punish the 2v1.