this post was submitted on 01 Jan 2024
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[–] stephfinitely@lemmy.world 11 points 10 months ago (3 children)

Honestly for open world RPGs I can see AI used for making the world feel more alive and creating side quests on the fly. But it really needs to be done right.

[–] Phegan@lemmy.world 12 points 10 months ago

That's still not really AI, it's just procedural generation wrapped in a new buzz word.

[–] dangblingus@lemmy.dbzer0.com 8 points 10 months ago (1 children)

Side quests on the fly? That already exists. Oblivion, Fallout 3, Skyrim, and Fallout 4 had radiant AI quests. I would much rather have a game that was hand made by humans where the quests that exist are the quests that were designed. Or, in the case of radiant AI, heavily guardrailed randomness.

[–] Zahille7@lemmy.world 3 points 10 months ago

The only radiant quests I can think of in Oblivion were after you had finished the Dark Brotherhood or Arena quest lines. I don't remember any other random quests from that one.

[–] harmsy@lemmy.world 2 points 10 months ago (1 children)

inb4 the AI starts pulling its hair out because a middle school girl with no gaming experience dummies her way into being the most powerful player in the game.