this post was submitted on 02 Jan 2024
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I've only ever used it in those lua microcontrollers and in Rust with the async keyword.
In lua I doubt they use proper threading due to the GIL. Rust probably can do async with threads, but it just wasn't fun to work with.
Tokio has support for multiple threaded async in rust. As for micro controller, I don't think you can have multiple threads in flight anyways, so that's the best you'll get