182
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 11 Jan 2024
182 points (91.7% liked)
Technology
59137 readers
1738 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
A lot of work in animation is drudgery. Sure, this probably won't replace your writers, storyboard artists, model developers, background designers, etc. But VFX, in betweeners, post processing? Just look at the progress in the last year.
I've been using DALLE 3 for the last couple of months to do character Illustrations for my tabletop campaign. Sure, a lot of the results aren't great, but it takes me 10 minutes of fiddling with prompts and 5 minutes tops of post-processing to get really good results that would take a professional artist hours, if not days. I've seen some pretty impressive forays into animation as well on the research side of things.
3 years is a really long time in this field. I won't be surprised if all a studio needs at that point is a handful of artists to design models, backgrounds, and key frames to flesh out a script, then another handful to refine and polish.
Yes! AI subtools added to existing creative suites will be a huge part of the problem once they get good enough. What currently takes a varied team will be done by one artist, with AI filling in the gaps and adding the polish that the others would have covered.
For example, that recent AI art scandal with Magic the Gathering was apparently due to the artist using Photoshop's generative fill to speed up the process, which is why Wizards denied it was AI art at first.