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this post was submitted on 12 Jan 2024
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Exactly. Valve did because the port uses Valve assets. That's what I said.
You are both correct, Valve don't want to deal with Nintendo. Nintendo wouldnt like this project because it uses their proprietary SDK. Portal is Valve's IP, so it would be Valve getting the call from Nintendo (or they already did), so Valve had to request a takedown.
Why would Valve get a call from Nintendo? The N64 port isn't distributed via Steam. It's on GitHub, so Microsoft would get the call.
Because it's associated with Valve. Valve not being protective enough of their own IP and letting this stuff slide is not what Nintendo wants. Also I don't think it's actually using any Valve made assets right? Isn't it using newly created textures and models that were made for this project specifically?
It's not. It's not on Steam, it's not distributed by Valve in any other way. It's located on GitHub, therefore "associated" with Microsoft in that it uses Microsoft's code hosting service.
Just because someone technically commits a copyright violation and Valve usually shrugs this off, doesn't mean that they're Nintendo's contact.
Also, and most importantly, APIs fall under fair use: https://arstechnica.com/tech-policy/2021/04/how-the-supreme-court-saved-the-software-industry-from-api-copyrights/
Nintendo did not ask the game to be taken down, just as Nintendo didn't even initiate the takedown of Dolphin from Steam several months ago. It was Valve who initiated the contact to Nintendo back then. That's why Dolphin is still on Github.
WTF, I get lectured by people who did not even bother to watch a playthrough on YouTube? At the very least all audio is ripped straight out of real Portal and then converted. Everyone who even cared to watch only a few seconds of gameplay on YouTube would immediately recognize this.
https://www.ign.com/articles/dont-be-mad-at-valve-here-says-creator-of-cancelled-portal-64