this post was submitted on 12 Jan 2024
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Knowing when to put the mouse and keyboard down is hard.

I made this quite detailed shader, but it only fills a tiny part of the screen... Like maybe the player will see this once or twice max, but the rest of the time this element will only take up 40x40 pixel area ๐Ÿ˜…

What techniques have you found that help to keep you on track and let you understand when it's time to stop?

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[โ€“] Deebster@programming.dev 11 points 10 months ago (1 children)

Perhaps you can reuse it for a more prominent asset. It's a beautiful thing, so I don't feel it's a waste, but I know what you mean - perfect is the enemy of done, and all that.

[โ€“] EddyNottingham@lemmy.ml 2 points 10 months ago

Thanks for the compliment ๐Ÿ™‚ and yes that's exactly it, I've been frustrated at myself about being overly critical of my own work, and would love to get more of that flowstate urgency you feel while participating in gamejams into my everyday life. But you're right, I'm going to follow your advice and make it more prominent!