this post was submitted on 13 Jan 2024
27 points (71.4% liked)
Apple
17443 readers
45 users here now
Welcome
to the largest Apple community on Lemmy. This is the place where we talk about everything Apple, from iOS to the exciting upcoming Apple Vision Pro. Feel free to join the discussion!
Rules:
- No NSFW Content
- No Hate Speech or Personal Attacks
- No Ads / Spamming
Self promotion is only allowed in the pinned monthly thread
Communities of Interest:
Apple Hardware
Apple TV
Apple Watch
iPad
iPhone
Mac
Vintage Apple
Apple Software
iOS
iPadOS
macOS
tvOS
watchOS
Shortcuts
Xcode
Community banner courtesy of u/Antsomnia.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
A big part of the reason it's not a big thing is because of how fucking disgustingly bad the hardware is.
You can ignore the fact that you can see pixels on other headsets a lot of the time, but pretty much only for games. You can't for very many of the use cases Apple has been showing. They kill text clarity, and they (and latency, and smashing the color space) kill passthrough.
Apple waited until they could make something over the bare minimum threshold for actually using it for things that aren't games.
But what need or use does it fulfill? Other than being a neat piece of technology, what use does the average person have for it?
There are plenty of people with several physical monitors, because having information immediately accessible in a concrete location is simply easier and more efficient than toggling virtual work spaces on one desktop. Our brains work in 3D physical space. Presenting information and work spaces the same way has loads of value before the actual objects are also 3D.