this post was submitted on 17 Jan 2024
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Apple

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[–] elboomy@feddit.de 20 points 10 months ago (1 children)

The problem with Apple is that it holds a monopoly on its platforms. On Windows, if you don’t like Steam or its pricing, you can go to Epic, GOG, or other storefronts. You can buy physical. On non-macOS Apple devices, you’re stuck with the App Store because Apple doesn’t allow competing storefronts.

Apple is third in the world by revenue in gaming (behind Tencent and Sony, and ahead of Microsoft), without being a developer or publisher. This is all thanks to the combination of its 30% cut and lack of competition.

[–] WaterSword@discuss.tchncs.de 34 points 10 months ago (2 children)

Xbox, Playstation and Nintendo take 30% cuts for their platforms too.

[–] Chriswild@lemmy.world 3 points 10 months ago (1 children)

Tbf all of those are holdouts from old video game licenses. (That I also don't agree with)

Apple set the standard for the app store cut and gets that cut on a lot more than video games as well as having a much more needed use case (phones are closer to a need than a console) that you can't get around.

I consider iPhones and iPads to be personal computers and of all personal computers they are the only ones that don't allow you to get applications from 3rd parties.

[–] WaterSword@discuss.tchncs.de 3 points 10 months ago

I agree with that, yeah. I think the cut is too big on all platforms.