this post was submitted on 17 Jan 2024
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[–] Dave@lemmy.nz 12 points 10 months ago (2 children)

I think for me a lot of games just don’t challenge me in a meaningful way anymore.

I'm the opposite. If it's a story driven game, I don't wanna die. If I do die, you better make sure I don't have to repeat much. And you'd better make sure I don't die twice in the same place.

Old style save anytime is much preferred to checkpoints, but I feel barely exist in AAA games anymore. I'll put up with checkpoints if they are very frequent. If you make me repeat 30 mins I'll probably just stop playing.

[–] AnUnusualRelic@lemmy.world 4 points 10 months ago* (last edited 10 months ago)

Fuck yes, I'm not repeating the same fight sixty time so that I can balance the vague satisfaction of having defeated a video game boss with the fact that I've wasted three hours of my time. Also it completely brings me out of the world/story.

I've abandoned a fair number of such games.

[–] EmergMemeHologram@startrek.website 2 points 10 months ago

The checkpoints is why I returned Dark Souls 3. It was a great looking game and I enjoyed the first boss, but it was not for me.

Story games I'll switch between hard and story designing on my mood, sometimes I just want to enjoy the show instead of struggling to fight the more baddies or play a game in perfect button timing.