this post was submitted on 23 Jan 2024
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I fuckin love Dragon's Dogma. I love NPC companion systems in general in games, and DDDA was one of the only games I've seen where you can have a party of NPCs that autonomously interact with the world. They'll engage in fights of their own volition, buff or heal you on their own, will open chests, destroy boxes, and loot on their own, and the ways you can modify their behavior by teaching them is very interesting.
Granted, they were never smart enough about buffing or healing, which often made me want to go Mage because I could do the job far better than them, but playing a game where I can play support and healer for an NPC party is another thing I love about DDDA that you don't often see in other games.
Very stoked for the sequel.
You had to train them quite a bit to make them effective at magic, there were some good pawns you could find from time to time
They learn how to react. Some were more guarding you, or more aggressive, or will pick up and mine stuff, etc. You can pay to retrain them if you don't like their behavior.