101
submitted 7 months ago by ylai@lemmy.ml to c/steamdeck@lemmy.ml
you are viewing a single comment's thread
view the rest of the comments
[-] trslim@pawb.social 5 points 7 months ago

While raytracing is kind of neat, and this is kind of neat, I don't really get the hype around it. I mean, there are options to make a game's lighting look like 90% as good as raytracing, and not require obscene amounts of power. It's kind of how I feel about really high res textures. Sure, it looks nice if you really stare at is, but 99% of the time, half the texture res is going to look almost just as good, save tons of space and gpu power.

I guess what I'm really saying is, art style is far more important than actual graphical fidelity. Elite Dangerous looks far better than Starfield.

[-] conciselyverbose@kbin.social 8 points 7 months ago

It's not about "staring at it".

The difference in motion is night and day. There is nothing remotely comparable to ray tracing and no path forward for image quality that isn't ray/path tracing.

[-] LarmyOfLone@lemm.ee 4 points 7 months ago

Imho it should really be about global illumination and better and dynamic approximations for it. It's like a switch that makes environment believable and beautiful. Lighting is the main aesthetic element of architecture (just my opinion).

this post was submitted on 06 Feb 2024
101 points (98.1% liked)

Steam Deck

5935 readers
1 users here now

Universal community link
!steamdeck@lemmy.ml

Rules

Order

Models

64GB eMMC LCD
256GB NVMe LCD
512GB NVMe LCD
512GB NVMe OLED
1TB NVMe OLED

Allowed languages

founded 3 years ago
MODERATORS