this post was submitted on 07 Feb 2024
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[–] conciselyverbose@kbin.social 13 points 9 months ago (1 children)

Typically, unless it's sheer number of objects drawn (which can be kind of relevant to a city sim, especially if they're plotting individual vehicles on a broad map view), heavy graphics aren't really a source of high CPU load. Inefficient real time modeling of stuff like traffic is a more likely culprit.

[–] tunetardis@lemmy.ca 14 points 9 months ago (1 children)

Even the old game had a noticeable dip in performance by the time you were building airports and stuff, though it never reached deal-breaker levels for me. I suspect you're right that it's the modelling?

[–] ramble81@lemm.ee 4 points 9 months ago

I found after 250k cims it pretty much fell apart.