Daystrom Institute
Welcome to Daystrom Institute!
Serious, in-depth discussion about Star Trek from both in-universe and real world perspectives.
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Rules
1. Explain your reasoning
All threads and comments submitted to the Daystrom Institute must contain an explanation of the reasoning put forth.
2. No whinging, jokes, memes, and other shallow content.
This entire community has a “serious tag” on it. Shitposts are encouraged in Risa.
3. Be diplomatic.
Participate in a courteous, objective, and open-minded fashion. Be nice to other posters and the people who make Star Trek. Disagree respectfully and don’t gatekeep.
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5. Tag spoilers.
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6. Stay on-topic.
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Episode Guides
The /r/DaystromInstitute wiki held a number of popular Star Trek watch guides. We have rehosted them here:
- Kraetos’ guide to Star Trek (the original series)
- Algernon_Asimov’s guide to Star Trek: The Animated Series
- Algernon_Asimov’s guide to Star Trek: The Next Generation
- Algernon_Asimov’s guide to Star Trek: Deep Space Nine
- Darth_Rasputin32898’s guide to Star Trek: Deep Space Nine
- OpticalData’s guide to Star Trek: Voyager
- petrus4’s guide to Star Trek: Voyager
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I think this can quite easily be pulled off. Lower Decks is an example of this to a degree, but for an even better Beta Canon example look at the Star Trek Resurgence narrative game. The story takes place from two perspectives Petty Officer and the ship's First Officer. Each of these characters has relationships which will impact the story and for the most part they work separately from one another, but still work together and it makes a lot more sense when the Captain sends the Petty Officers to go on the hull and do dangerous work than sending the chief of any department.
Consider that Deep Space 9's primary cast of characters includes an enlisted person and several non-Starfleet personnel or straight up civilians. Porting that to a TV show would not be that difficult and I think there has even been some success with that in Lower Decks which features lower deckers along senior staff just fine, even interweaving their stories; and Discovery which, particularly in the first season, creates characters by proximity to the story not by bridge positions. Tilly is important because she is Burnham's roommate, not because she's the chief of anything. Despite this Tilly's character is a fan favorite. Unfortunately, I think Discovery fell into the impulse of giving audiences more of what they want and that meant creating stories where a random cadet was a valued member of the team - and team was still mostly senior staff.
That's actually an excellent point with early Discovery, a connection which had not occured to me despite working on this morning's post. Discovery absolutely does try to do this, and for the most part it works; it only really falls apart when the show shifts to extremely grandiose storylines and feels the need to put Burnham in the middle of all of them. The early goings, essentially a war story told from the perspective of some science specialists who really ought to be the ones in the middle of those situations, makes considerable sense.