this post was submitted on 19 Jul 2023
847 points (96.5% liked)
Games
32666 readers
971 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Launchers are a solution to DRM, not the solution. The way today's modern market is, it's understandable that some gamers have forgotten that there used to be games you bought directly from the publisher's website. DRM was done by asking you to sign into your account before launching the game, a lot of games still make you do this today. There's also the tried and true method of phoning home with a product key for DRM as well. There's no shortage of ways to be independent, very few companies are interested in doing so because Steam is convenient.
Aside from the fact that logging into every game separately would be a nightmare, it would only work for online games and be a major hassle for developers because it means they also need to compensate for not having a launcher on things like automatic updates and deployments. It's not really a solution either side would like.
I'm getting downvoted hard but people are forgetting that a game store not having a launcher is suicide. GOG tried that, started bleeding money, caved in and made their own launcher. Steam also has 20 years under their belt so saying worse launchers shouldn't be allowed to exist would just kill competition entirely.