this post was submitted on 17 Feb 2024
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Xbox

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[–] RightHandOfIkaros@lemmy.world 4 points 9 months ago (1 children)

That would be such a titanic disaster for PR. It would be a repeat of the "Xbox One can't share games with your friend" nightmare all over again. Xbox suffered for a gen and a half because of that and they are only just now barely recovering. Doing that again would be career suicide.

[–] gabekn 0 points 9 months ago (4 children)

This is not what i said

Xbox never did the things I described, no company in the universe used cloud to help process the game you're playing. Or is the machine or the cloud processing it.

[–] radix@lemmy.world 8 points 9 months ago* (last edited 9 months ago)

At the start of the XB1 generation, they announced an "always online" requirement for every game, all the time. It was such a disaster, they walked it back before the console even launched, but the damage was done.

Hybrid local/online games becoming the norm rather than a genre (MMO) means the same thing. No local play = no ownership of your library. It works as part of a subscription, but anybody paying $70+ for that is throwing their money away.

Edited to clean up some typos.

[–] RightHandOfIkaros@lemmy.world 6 points 9 months ago

If the console does not do 100% of processing locally, and relies on a Cloud service for part of it's processing, then from a functional standpoint it is no different than the Xbox One's originally stated always online requirement, which damaged Xbox's reputation very badly.

[–] Quicky@lemmy.world 3 points 9 months ago

No, but Microsoft made claims regarding the Xbox One’s potential to use the cloud for computation within games after it was clear how much the system specifications would result in an under-performance vs the PS4.

However, those claims were also clearly bollocks, since nobody did that, ever.

[–] Mako_Bunny@lemmy.blahaj.zone 2 points 9 months ago

Microsoft Flight Simulator, Crackdown 3 (dunno if they changed plans about this though)