this post was submitted on 07 Mar 2024
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[–] SatouKazuma@lemmy.world 26 points 8 months ago (2 children)

Counter: How do devs actually compress their fucking games? No reason games should approach taking up half of a hard drive.

[–] conciselyverbose@sh.itjust.works 17 points 8 months ago (1 children)

Do you know how much space I could save (and transfers that could be prevented) if they offered alternate branches that didn't pack obscenely large textures onto my steam deck for no reason? You already know what textures you load on low, medium, high, ultra texture quality settings. Steam offers branches that are easy for users who care to use. Why not use them?

[–] SatouKazuma@lemmy.world 3 points 8 months ago

Imagine expecting things to be simple, though. Something something Murphy's Law...

[–] derGottesknecht@feddit.de 2 points 8 months ago (1 children)

Decompression uses the cpu, so you loose performance if you compress textures.

[–] MangoPenguin@lemmy.blahaj.zone 15 points 8 months ago* (last edited 8 months ago) (1 children)

Just use delta transfer, and compress for transit and decompress on the host during install like steam does.

Technology that's been around for decades and yet for some reason so many game launchers don't make use of it.

[–] derGottesknecht@feddit.de 0 points 8 months ago (1 children)

I was referring to the hard drive, not the download. I think loading times increases if you have the textures compressed.

[–] MangoPenguin@lemmy.blahaj.zone 5 points 8 months ago (1 children)

Yeah but if you decompress on install then you're not loading compressed textures.

[–] TexMexBazooka@lemm.ee 0 points 8 months ago (1 children)

But you’re still using the same amount of disk space

[–] femtech@midwest.social 1 points 8 months ago (1 children)

not for the transfer which is what the ISP's are crying about.

[–] derGottesknecht@feddit.de 2 points 8 months ago

Yes, but the first comment asked why games are so huge o the harddrive.