this post was submitted on 21 Jul 2023
206 points (97.2% liked)
Asklemmy
43945 readers
704 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I replayed Spyro recently, and honestly, I felt like it didn't hold up. It felt like the objective was to get all of the gems, but there was no reward for getting gems. And maybe because it was a kids game, I just felt like it was way too easy. You could basically just walk to the end of each level, skip any gems and dragons that weren't in the main path to the exit of the level, and finish the game in a couple of hours. I also felt like the level design was kind of wonky. Like, there were paths where you would follow to a dead end just to get gems, and there was nothing else there. That's fine if that happens a couple of times in the game, but it was like this like 4 or 5 time per level.
Spyro 2 was a huge improvement to this formula, because you use the gems to buy upgrades and unlock new paths, or pay the dude to let you use the elevator and such. It made getting gems - and therefore the rest of the game - feel a lot less pointless.