this post was submitted on 14 Mar 2024
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Programming
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It's always good to learn new stuff but in terms of productivity: Don't attempt to be a programmer. Rather attempt to write better research code (clean up code, revision control, better commenting, maybe testing...)
Rather try to improve cooperation with programmers, if necessary. Close cooperation, asking stupid questions instead of making assumptions etc. makes the process easy for both of you.
Also don't be afraid to consult different programmers since beyond a certain level, experience and expertise in programming is vastly fragmented.
Experienced programmers mostly suck on your field and vice versa and that's a good thing.
Odd take imo. OP is a programmer, albeit perhaps not a very good one. Did a PhD (computational astrophysics), been working as a professional dev for 10 years after that. Imo a good programmer writes code that solves the problem at hand, I don't see that much of a difference between the problem being scientific or a backend service. It doesn't mean "write lots of boilerplate-y factories, interfaces and other layers" to me, neither in research nor outside of it.
That being said, there is so much time lost in research institutes because of shoddy programming by researchers, or simply ignorance, not knowing a debugger exists for instance. OP wanting to level up their game would almost certainly result in getting to research results faster, + they may be able to help their peers become better as well.
25 years in the industry here. As I said there's nothing against learning something new but I doubt it's as easy as "leveling up".
Both fields profit a lot from experience and it's as much gain for a scientist do become a software dev as an architect becoming a carpenter. It's simply not productive.
Well, that's the way it is. Scientific code and production code have different requirements. To me that sounds like "that machine prototype is inefficient - just skip the prototype next time and build the real thing right away."
I don't think you understand my point, which is that developing the prototype takes e.g. 50% more time than it should because of complete lack of understanding of software development.