this post was submitted on 20 Mar 2024
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Starfield

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""We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff," Shen said. "I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked.""

The quest design team being overbooked and not having time certainly explains a lot.

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[–] Gr0mit@lemmy.world 9 points 7 months ago

I thought the ending was interesting until I played through it. It just reinforced how pointless the whole story was. Maybe it had good intentions, I can see that on paper, but it made me question why I wasted my time if none of my decisions mattered anyways. We play games to be entertained and escape reality, not to reinforce what we already know. Most of what we do doesn’t matter in the grand scheme of things.