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this post was submitted on 19 Jul 2023
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GameDev
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It actually started as a high school project and became a bigger project for when I started interviewing for internships in college. The high school project was to make a game and we were encouraged to use Java GUI libraries so I made the classic snake game. It had static frame rates, many bugs, out of bound issues, and many violations of OOP, but it was more than what was expected. I kept it around in a local hard-drive and when I started my undergrad, I realized I needed to make a github and start some projects. I initially wanted to just add a repo for the current code I had but it wasn't really well written...
So I decided to abstract it. The more I abstracted it, the more I realized I was moving towards a game engine. Eventually I took a pause but I got an SDE intership interview that wanted me to present a project so I crunched JEngine during my winter break.
Classic snake to full game engine pipeline 🤣