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submitted 7 months ago by mr_MADAFAKA@lemmy.ml to c/linux_gaming@lemmy.ml
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[-] sugar_in_your_tea@sh.itjust.works 2 points 7 months ago

My read is that it matters for servers where a large number of allocations could indicate a bug/denial of service, so it's better to crash the process.

That's not relevant on a gaming system, since you want one process to be able to use all the resources.

this post was submitted on 26 Mar 2024
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