this post was submitted on 02 Apr 2024
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The main thing? Optimization. Mobile games are built for mobile, so naturally, graphical stuff like polygon-count, particle effects, texture resolutions, shadow quality, etc. are all toned down to be able to run smoothly on mobile hardware.
Couple that with the vastly smaller screen sizes and the diminishing returns of graphical power to visuals (e.g. visual jump from low shadows to medium is further than medium to high), and you're getting a fantastic mobile gaming experience for a tiny fraction of the power consumption.