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submitted 7 months ago by elfkan@kbin.social to c/godot@programming.dev
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[-] elfkan@kbin.social 2 points 7 months ago

Thanks for your kind words! Everything is already functional! Just didnt have graphics for my designers yet.

Coade gave inspiration for editors for sure, but there are some key differences in overall gameplay based on my perceived shortcomings.

  1. Grand campaign and history
    Rixas will have a grand campaign that lasts 70 years(tech wise) in a fictional world that allows for organic military buildup and worldbuilding setup.

  2. Real cost, time, logistics, materials
    Currently this is abstracted, but things in rixas need proper tooling, resources, and transport to warehouses or the frontline (check out my stockpile video for a sliver!).

  3. Persistent grand battle map w rear line
    All squads on the map doing their thing at once. This includes real supply trucks, field kitchens, hospitals, mechanics, etc!

[-] bbuez@lemmy.world 1 points 7 months ago

My bad! I just got a proper look and I'm downloading right now, I wish you good luck in development! I'm maybe 1% to a prealpha for my own and can't quite find the time, making a game is hard!

[-] elfkan@kbin.social 2 points 7 months ago

Oh no worries, it wasn't rude at all, I just wanted to point out the differences! I like COADE but just find it a bit lacking for my liking. Also, thank you very for your donation!

[-] bbuez@lemmy.world 1 points 7 months ago

Anything to help a fellow dev! :))

this post was submitted on 04 Apr 2024
40 points (97.6% liked)

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