this post was submitted on 16 Apr 2024
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How do you handle design when working a project that doesn’t have explicit design guidelines?

I’ve been working on some personal projects, but I am continually getting held up on design. I hate looking at a blank page, not knowing where to start. I’m not a particularly creative person in art and design and I really struggle to come up with new ideas on my own. I don’t enjoy it.

I’m the kind of person who buy 10 plain black t-shirts and 5 pairs of plain jeans so I never have to think about style.

I’m sure there are a lot of us out there; you can make the thing but, not design it. How do you work that part of the process?

I don’t want my projects to get skipped over because they’re ugly and I don’t want to copy other designs pixel for pixel.

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[–] Oisteink@feddit.nl 14 points 6 months ago* (last edited 6 months ago)

A controversial suggestion, but you could read up and maybe take a few courses. While I love UX/interaction design you might want to start with UI design and design patterns. Once you get a basic UI and know when to implement different patterns you can move on and work on the UX.

I would suggest the same here, some learning is needed. There’s a reason you hire UX designers and not just more programmers.