this post was submitted on 17 Apr 2024
82 points (94.6% liked)
Patient Gamers
11378 readers
188 users here now
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
^(placeholder)^
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Something you need to unlearn if your Fallout experience is primarily from FNV is that the quest design in FO4 is far more linear. The designers of FNV did a lot of work to ensure that you could complete basically any quest in lots of different ways, including talking, crafting, thinking, or sneaking to avoid combat. The design of FO4 follows the FO3 school of thought, which is more "this is a game about fighting stuff, you're going to have to fight stuff"