this post was submitted on 16 Apr 2024
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TotK is wildly different for a game made with the same engine and sharing many core mechanics. Just my opinion, but the different powers really add a ton, to say nothing of the verticality of it.
IDK, I've never really been interested in the powers in Zelda games, I'm more interested in the dungeons, puzzles, and bosses. I'm not really into sandbox games generally, I love puzzles and combat.
I'll probably play it eventually, just not super interested in it right now. My kids would probably love it though, they love sandbox games.
ToTK is way more about the puzzles than BoTW was. Figuring out how to put together a device to solve a given puzzle is a huge portion of the game. That's what I mean when I say the different powers make it a wildly different game. Ultrahand alone is the source of hundreds of puzzles way more entertaining than the whole "pick up the out-of-place rock to find a korok" type filler that BoTW has.
Huh, maybe I'll like it then. But "everyone" seems to love BotW, and "everyone" seems to say "if you like BotW, you'll love TotK." So I'm skeptical.
I much preferred Skyward Sword and Link's Awakening, so I'll probably go back through the Zelda games I missed (Game Cube and Wii eras) before playing TotK. But I'll recheck the reviews again the next time I get a hankering for a Zelda game. Thanks!
Oh man, if you haven't played Wind Waker, make that one a priority.
Having beaten both the original and the HD version, the HD version is better because the original version of collecting the triforce shards towards the end of the game is a slog and the HD version cuts down on that tedium quite a bit.
I wish they'd remaster for the Switch, but maybe I'll just fire up an emulator instead.