this post was submitted on 24 Jul 2023
33 points (97.1% liked)
Baldur's Gate 3
6271 readers
101 users here now
All things BG3!
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
Spoilers
If your post contains any possible spoilers, please:
- Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.
- Use the appropriate spoiler markup to conceal that content in the body of your post.
Thank you!
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
They are easier to grasp. Your example of thinking about alignments as pairs of qualities is the proof for that. Again: there are 9 distinctive alignments. They absolutely shouldn't be broken into pairs of qualities, each analyzed separately as people do it.
For example, for me there's no such thing as Lawful + Good, where Law forces the character to do this, while Good - that. It's "Lawfulgood" and it's the expression of a struggle to be as close to archetypal paladin or warrior-saint as possible. Fight, fail, get up, fight again. Struggle.
Way I see it, if the discussion requires it, then it absolutely is. If the discussion can't be resolved because the arguments can't be brought up, then what's the point of even starting the discussion?
No single action is enough to determine the nature of man.
Yes. I can chain a person to a wall, pump enough chemicals into her bloodstream that it remakes her into a violent monster, or perform full frontal lobotomy (Jekyll & Hyde scenario) and leave her like that. It will be impossible for her to commit any action, but her nature will change radically.
That's how alignments are described and were described since the beginning, yes. The idea that an alignment limits the actions and choices of a character is entirely wrong and stems from the lack of proper understanding of how they should be applied to a game.