this post was submitted on 26 Apr 2024
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History

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[–] NoYouLogOff@hexbear.net 12 points 6 months ago (7 children)

I'm confused, what game is a reference to? Or is this a copypasta about Fo4 or something edited to be about East Mediterranean history?

[–] EmDash@lemmygrad.ml 23 points 6 months ago (3 children)

A notable difference between the non-Bethesda titles (1, 2, New Vegas) and the Bethesda ones (3, 4, and the show). Is the willingness to allow for large factions/countries the grow and flourish. Fans of the non-Bethesda titles like these countries and factions and that the world is moving forward from the bombs dropping. Bethesda tends to keep the world stuck in a place where only small towns exist.

Spoilers for the Fallout showIn the Fallout universe, The New California Republic was a country that covered southern California and also had bases out to Nevada and Oregon which had existed for about 90 before the start of the show. Shortly before the start of the show, its capital city (Shady Sands population 35,000) was nuked, resulting in the collapse of the country.

Additionally, at the end of the show we see that New Vegas--once a populous city full of lights and casinos-- stands in darkness.

Fans of the non-Bethesda games are upset about the show sidelining the counties/factions. The post is a joke which shows that in actual history, counties appear and disappear, expand and contract, and thrive and wither all of the time.

[–] DyingOfDeBordom@hexbear.net 20 points 6 months ago (1 children)

Except in the real world collapsing civilizations are replaced with other civilizations, in Bethesdaworld things just fall apart and turn to shit and people eat each other and live in literal collapsing houses full of trash because why even clean up where you live that's too much work

[–] EmDash@lemmygrad.ml 10 points 6 months ago

I agree.

I do think that the joke is very funny, but only because some people are upset that their favorite faction is gone, which is not in itself a problem. However, it is a symptom of the problem.

Fallout is about a lot of things: it's a parody of 1950's American culture, it's a survive-the-post-apocalypse-using-violence fest, and it's a reflection on what is America. The first two are fun, cathartic, and easily accessable. This is why Bethesda always brings them to the forefront.

Asking what is America is harder, both to write and consume. The New Vegas factions did a great job of showing how different people would try to rebuild America. Bethesda is only interested in the most villainous in Vault-Tec (who spent centuries experimenting on people) and The Enclave (a group who wants to re-conquer America and run a capitalist, racist, fascist state). The show depicts the New California Republic as a utopia. Whereas in the games it is a deeply flawed democracy. On the one hand, it provided social services, banned slavery, and fought against the brutality of groups like The Enclave and Caesar's Legion. On the other, it forced independent farmers to become wage slaves and expanded to steal resources while claiming to spread freedom and democracy.

The tagline of Fallout is: "War never changes". In my opinion, this is supposed to mean that the new countries that arise after the destruction of the USA will just repeat the same mistakes; regardless of what they copy from America's libertarian, imperial, fascist, or capitalistic tendencies. The bigotry continues. The resource wars continue. The destroying lives for personal profit continues.

Bethesda seems to think that "war never changes" means that the Wasteland never changes. Overturned cars sit in the streets just outside of a city of 35,000 which has thrived for 90 years. As you mentioned, in 200 years no one had built a house fancier than leaning scrap metal. Any counties or city-states created by other writers need a plot reason to no longer exist. That way the world can forever stay in a Walking Dead-esque state filled with monsters and people who became even more monstrous.

What I don't understand is why Bethesda keeps making each new entry further along in the timeline. If they want to tell the-world-just-ended stories, just set it soon after the bombs fell in a different city. It seems so simple to me and it fixes the nothing-has-changed-in-200-years problem.

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