this post was submitted on 27 Apr 2024
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[–] ParabolicMotion@lemmy.world 5 points 6 months ago (1 children)

It isn’t about the character you choose to use for the race. I’d be more concerned about the 50cc part. Although, now that you mention it, it seems like using bigger characters (Bowser, etc) made the car move slower.

[–] Albbi@lemmy.ca 4 points 6 months ago (1 children)

Bigger characters had a lower top speed, but could maintain speed while turning better. They could also bump lighter characters and spin them out.

[–] ZoopZeZoop@lemmy.world 5 points 6 months ago (3 children)

My recollection was big characters had a higher top speed, but slow acceleration. Small characters were the opposite. Medium characters didn't excel or suck at either.

[–] Rhynoplaz@lemmy.world 3 points 6 months ago

Yeah, Bowser would hit the highest speeds, but if you hit a wall or a shell, it would take forever to get going again.

[–] Albbi@lemmy.ca 2 points 6 months ago (2 children)

This isn't correct for N64 Mario Kart. They actually did give the lightweights the best acceleration and top speed. I found a video that did some analysis. https://www.youtube.com/watch?v=P6AxbNL2ET0

[–] ZoopZeZoop@lemmy.world 1 points 6 months ago (1 children)

That was not my recollection of how it was supposed to work or how it worked in practice, but I found an archive of the original guidebook, and it says exactly what you said. Interesting. I got passed up by Donkey Kong and Bowser on straightaways all the time, but maybe that's more of a mirror mode challenge thing than a size of the karts things.

[–] Albbi@lemmy.ca 3 points 6 months ago

Oh yeah, that's probably just the rubber band effect, which was pretty strong at 150cc.

[–] PipedLinkBot@feddit.rocks 1 points 6 months ago

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[–] Ithi@lemmy.ca 1 points 6 months ago

That's roughly what is was for the SNES game. Probably N64 too but I don't recall.