this post was submitted on 27 Apr 2024
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[–] jol@discuss.tchncs.de 17 points 6 months ago (2 children)

I think up until the 3DS, console hardware was still somewhat specialised, to the point where you can't 100% accurately emulate old cobsoles. But at the level we currently are, consoles a little more than all-purpose computers. Emulating then is only down to having enough computational power.

[–] Mjpasta710@midwest.social 11 points 6 months ago

A lot of old consoles are actually based on standard CPUs for the most part. Look at the history of the 6502 for example. Emulating the hardware can be done if time is taken to reverse engineer all the layers into an emulator.

Part of the issue, to me, can be if all the work is done and then copyright disputes arise- all work has to be removed from the public.

[–] AMDIsOurLord@lemmy.ml 1 points 6 months ago (2 children)

At this point you can write the circuitry in SPICE and the chips in Verilog and simulate the whole old console clock by clock down to the transistor level and still get a playable game out of it

Of course this is only viable until say... before the 3D era or so

[–] DarkMetatron@feddit.de 1 points 6 months ago

This gets done with FPGA systems like the MiSTer and there are N64 and PSX Cores for the MiSTer, a Saturn Core is in development.

[–] jol@discuss.tchncs.de 1 points 6 months ago

If you go old enough, the problem often falls in the imperfections of the tech. When you simulate the whole console perfectly, you are idealizing a system that was far from perfect, and you might miss real features that depended on that.