this post was submitted on 27 Apr 2024
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Rust
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@kaffiene @asdfasdfasdf It
s slow when you don
t know what youŕe doing. For example, build a linked list in #rustlang is different then build one in java, because you can´t leave the variables in a wrong state. It's only a different approach, not a slow approach.OK. I'm dumb. There are dozens of languages where I appear to not be dumb using so I'll stick to them I guess
That's a sad attitude to have. Rust is really great, but it does have a learning curve. If you do want to give it a shot, just reach out online and there are many people who can help with suggestions.
Yeah it's sad that I just want to get stuff done and use the tools that are actually good at that. Point me to great Rust gamedev tools that are actually getting used to ship great games and I'll give them a go. I think criticising people who raise valid issues about Rust in a context where it has no cut through and no depth says more about you, frankly. Programming languages aren't all good at everything and that's not a personal slight on you or the Rust communiry
@kaffiene @asdfasdfasdf i think part of the issue is that one group of devs is saying "rust is great for gamedev" by which they mean its a great language to develop games which are closer to game engines themselves in, or even custom engines. Then another group says "no it sucks" but they are talking about the scripting approach, where you don't care what happens under the hood
Rust fits the first group well, and the second not at all, and the issue is that both dont see the difference between
Yeah, at this point I'm talking about Rust's fit as a general purpose language and being good at refactoring. I think Rust is great for both of those and that it isn't very subjective.
But regarding Rust for game dev, I have no idea. I have never done game dev, so it's definitely possible it isn't good for it for some reason.
I'm also saying scripting languages will break very easily when you refactor things. I didn't think that was that controversial...
@kaffiene @asdfasdfasdf by which i mean:
if you want to develop on the level of a engine, even if you're not makign a entire engine, Rust is IMO the most productive language. But these things also take a lot of time, which is why you don't see big games being finished. There are some like Tiny Glade where the devs built a entire custom renderer on the other hand.