this post was submitted on 01 May 2024
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I grew up hearing all the talking heads (media), religious groups and parents strongly criticizing video games. You've, probably, heard some of this. For example, video games involving any type of violence causing people to become more violent, etc. As far as I know, the academic community has failed to produce any negative relationship between video games and real life.

At the age of 8 my son began playing Elden Ring with me. We were both new to Souls-like games. I, quickly, became disheartened by the difficulty of Elden Ring and stopped playing altogether. On the other hand, my son continued to play Elden Ring. He had several meltdowns, over the next two years, trying so desperately to advance in this game. One of his most recent meltdowns was so traumatic for him, that he smashed the PS5 controller into our brand new TV screen which caused a square inch of it to be irreparably damaged. He was punished severely for doing this.

Two weeks later, he continued his quest to overcome Elden Ring. I remember hearing him say to himself, his mother and brother "I am not going to give up until I beat this game".

Three weeks, and many more meltdowns later, my 10 year old son beat Elden Ring. I remember hearing him scream "YES! YES! FINALLY!".

I ran into the room and found him sobbing with tears of joy. I hugged and congratulated him. I ran outside to tell his older brother and he ran in to congratulate him. His mother was overjoyed with his accomplishment.

For someone so young to persevere, spending over 300 hours, trying to overcome a tough game like Elden Ring is a huge accomplishment.

I am so proud of my son to have learned such a valuable lesson, on his own, at such a young age.

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[–] teawrecks@sopuli.xyz 16 points 6 months ago (5 children)

I'm glad you can recognize how important this is to a kid. So many wow raiders in the 00s were ostracized by society for being this dedicated to a team of other humans and a shared goal. It really is something we need to learn to embrace and harness. I love the unique emotional responses that video games are capable of eliciting in people that movies and tv never could.

[–] exocrinous@startrek.website 5 points 6 months ago (3 children)

WOW is proof that human beings are biologically programmed to work together to achieve goals. It's a shame capitalism suppresses this desire in people and forces them to only let it out in games. Imagine if we had a society where people's work was properly valued, where they could self organise to accomplish great things.

[–] teawrecks@sopuli.xyz 1 points 6 months ago (2 children)

In theory, capitalism is supposed to create exactly that environment. The problem is we have a society that doesn't believe in proper regulation to prioritize the wellbeing of the society over that of the achievements and desires of individuals.

So much like how modern WoW has transformed into this uninteresting, solved meta that requires weakauras to do your thinking, gold buying to have gear and reagents, and no interesting competition for loot, our society is now an uninteresting solved meta where the wealthy nullify any possibility of competition, everyone is employed as wageslaves with a corporate handbook doing their thinking for them, and there's no safety net to allow anyone take a chance at working together on interesting projects to actually compete.

The problem isn't that we have capitalism, it's that capitalism is synonymous with patriotism.

[–] exocrinous@startrek.website 1 points 6 months ago (1 children)

It sounds like you don't want capitalism. It sounds like you want market anarchism. Look up mutualism some time.

[–] teawrecks@sopuli.xyz 1 points 6 months ago

Seems orthogonal. I don't care how regulation is accomplished, just that it is. I feel like the tax levels and safety nets we had in place ~70 years ago were fine, until red scare propaganda convinced everyone to vote against their own interests.

Also I feel a bit like you've hijacked this discussion about the importance of video games in child development.

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