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submitted 4 months ago by misk@sopuli.xyz to c/games@sh.itjust.works
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[-] DdCno1@kbin.social 2 points 4 months ago

The studios who do this mostly aren't looking for an actual artistic vision. Play any of the recent Ubisoft open world games and you see at best moments of it during distinct, isolated sections (usually trips caused by substance use) that were clearly tackled by smaller teams within the large group of developers. The rest were busy making 15 different types of trees.

this post was submitted on 08 May 2024
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