this post was submitted on 13 May 2024
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*What rights do you have to the digital movies, TV shows and music you buy online? That question was on the minds of Telstra TV Box Office customers this month after the company announced it would shut down the service in June. Customers were told that unless they moved over to another service, Fetch, they would no longer be able to access the films and TV shows they had bought. *

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[–] it_is_soup_time@techhub.social 10 points 7 months ago (1 children)

@SorteKanin @thirdBreakfast I guess Amazon and iTunes would be the closest thing, but rights expire for TV shows and movies far more often than they do for games. It’s insane that there are shows from 10 years ago that aren’t legally accessible or are straight-up lost media because the rights expired.

[–] SorteKanin@feddit.dk 4 points 7 months ago (3 children)

rights expire for TV shows and movies far more often than they do for games

Any idea why there is this discrepancy between TV and games?

[–] blargerer@kbin.social 6 points 7 months ago (1 children)

Other comments are wrong, its complicated residual structures on tv/movies.

[–] Bookmeat@lemmy.world 1 points 7 months ago

Exactly. The licensing and sublicensing structures in TV and film are way more complicated than in video games. They also intentionally license for relatively short durations for tax reasons and other corporate considerations that have nothing to do with the end viewer or consumer.

[–] mbirth@lemmy.mbirth.uk 2 points 7 months ago

Money. It's much better if you can sell the same thing over and over again.

[–] Bizarroland@kbin.social 1 points 7 months ago

Probably bandwidth. You download a game or five and then you're good for a few weeks, whereas if you are streaming media you could run through several gigabytes a day of data per customer in perpetuity.

Obviously, with streaming media there is a continuously refreshing pool of money to cover those costs as compared to games being a one-time purchase, but even with that it would still take quite a while to expend the entire revenue of the purchased game in download expenses and storage overhead.