this post was submitted on 16 May 2024
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[–] frankgrimeszz@lemmy.world 8 points 6 months ago (1 children)

I don’t think they thought this through.

[–] Carighan@lemmy.world 22 points 6 months ago (2 children)

Why not? They are one of the last browsers to add support, so I think they quite did?

[–] taladar@sh.itjust.works 18 points 6 months ago (1 children)

One of the last browsers out of the two that exist (ignoring those that don't really develop any of those features themselves)?

[–] Turun@feddit.de 1 points 6 months ago (1 children)
[–] taladar@sh.itjust.works 0 points 6 months ago (1 children)

Safari is also just one of the forks of the KHTML/WebKit/Blink codebase Chrome is based on. Admittedly they probably implement some of the stuff they do implement themselves too because the common ancestor version is quite a long time ago now.

[–] Turun@feddit.de 1 points 6 months ago

They don't incorporate chromium changes in safari, so it should be considered separate.

[–] frankgrimeszz@lemmy.world 9 points 6 months ago (1 children)

It’s a vendor specific feature, as opposed to something any graphics chip can use. It’s kinda like… endorsing a closed source driver feature.

[–] Carighan@lemmy.world 2 points 6 months ago

Meh, with games we want them to work independent of which type of controller we use, but display each driver's specific button graphics as needed. I see no difference here. Do I want dynamic upscaling and auto-HDR for all graphics cards? Sure! Do I still want it optimized for each type of graphics card unless the hardware makers can - unlikely - present a unified API? Of course I do.