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submitted 4 months ago by simple@lemm.ee to c/games@lemmy.world
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[-] deafboy@lemmy.world 58 points 4 months ago

The only thing worse than unskipable ads are the waiting screens (press a button to continue) in front of the loading screens.

I mean, the machine is capable of billions of operations per second. Why is it waiting for ME to push a button?

[-] Stardust@kbin.social 20 points 4 months ago

Dunno if you want a serious answer, but 'press start' titlescreens that start up an animation if you leave it unpressed too long are a throwback to when if a screen showed the same image for too long, it would fry the image on to the screen and leave a little ghost image, so screensavers were a screen saver. This allowed one to demo software and just leave it running without worrying about damaging the product hardware.
These days however it is totally unnecessary.

[-] dev_null@lemmy.ml 16 points 4 months ago

So that if you leave the room to make yourself a tea or something while the game is loading, your won't miss the cut scene / beginning of the action / lose the game because it started without you present.

[-] arin@lemmy.world 1 points 4 months ago

It's just an arcade feature that got brought over

[-] aksdb@lemmy.world 7 points 4 months ago

At least some games parallelize this. The game then already loads assets, caches shaders etc while the intro rolls.

[-] rushaction@programming.dev 1 points 4 months ago

But however will it determine the player one controller .... on a desktop computer?

this post was submitted on 20 May 2024
966 points (99.2% liked)

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