this post was submitted on 23 May 2024
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[–] CosmicCleric@lemmy.world 3 points 5 months ago* (last edited 5 months ago) (2 children)

From the article...

It did manage, however, to release a truly bizarre app for iOS and Android devices that requires two smartphones or tablets to work. One device displays the game and the other acts as a controller. It’s a weird idea and, according to Kotaku, "one janky piece of crap."

The only reason I can think of them doing that is maybe because of CPU overutilization?

Either that, or they wanted to set one up as a game server, and then have multiple phones be the clients. They just forgot to add the feature to let the server run locally on the client.

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[–] SharkAttak@kbin.social 2 points 5 months ago

Maybe they wanted to one-up the PS Portal? XD

[–] Glowstick@lemmy.world 2 points 5 months ago (1 children)

For many many years even low end Android phones can perfectly run emulated game systems that came out a decade or two after atari, so cpu probably isn't a bottleneck at all

[–] CosmicCleric@lemmy.world 0 points 5 months ago

For many many years even low end Android phones can perfectly run emulated game systems that came out a decade or two after atari, so cpu probably isn’t a bottleneck at all

Yeah, I kind of agree, but I just threw it out there as a possibility, as maybe their code base is really bad and non-performant.

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