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PlayStation VR2 players can access games on PC with adapter starting on August 7
(blog.playstation.com)
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60 bucks, not bad!
Well that’s disappointing.
Adaptive triggers make sense because not many games use it even on PS5 and it's a very specific function that isn't replicated by any other hardware yet; but why doesn't eye tracking or HDR work with existing software on the PC side?
Because support is missing from SteamVR, existing games, or both.